You need to dress like that if you want to survive.

As I stated in my previous post, I re-started Rainbow Six: Vegas 2 (again, R6V2) on harder difficulty.

For your information, there are three difficulty settings available in this game: casual, normal, and realistic. Since casual and normal doesn’t sound too different, I went with realistic.

Let me tell you now, it is hard.

When I was playing at casual, I could sometimes rush into a room full of bad guys and survived to tell the tale. But in realistic, you need to make your goodbye letter before rushing in.

I don’t think there’s any difference in enemy AI between casual and realistic, it’s just that the damage we received in realistic is much higher than in casual. And I mean much, much higher.

In casual difficulty, a gunshot to the body will be shrugged of easily, around three gunshots will start disorienting you, and five gunshot could be lethal. A gunshot to the head might or might not kill you, I’m not really sure. Sometimes, I die even before seeing the person shooting me. While some other time, I got badly disoriented all of a sudden. Well actually, the latter is pretty much always followed by death, so there’s no big difference. 

In realistic difficulty, a gunshot to the body will disorient you badly to the point that you can’t see anything in the screen. And a headshot is pretty much a ticket to the loading screen. I stated before in my Bioshock review that I like games that is not too difficult. But I also like games that are challenging. And this game, I should say, is a challenging one.

Challenging (or, I should say kinda hard) difficulty in a game can either be good or bad. It won’t make a good combination with stupid/fun shooters. If you play serious sam and die every time a stray bullet hits your leg, you’ll end up getting frustrated at the beginning ogf the game. But this game is a tactical shooter. and this kind of difficulty is exactly what I expected from a tactical shooter.

And it even actually seems tactical.

 See?